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Witchroom klein
Main article: Valley of Magicians

Black magic and never-ending fight among werewolves and vampires! Bones and red-hot coals, tight fence and swamp smell. Are you ready to reveal the secret of the Witch living in the Valley of Magicians?

Key that posesses the magic power, which can open the gates from earth to heavens by the road of clouds and sun beams. Take it in your hand and turn the lock!

Fight trophy with magical power awaits for its master in the Witch House for centuries. Take it and it will help you in the duels of magicians.

ExpeditionEdit

RequiredEdit

  • 7 Dragon Coins
  • 4 Crystal Harps
  • 4 Latin Scrolls
  • 4 Dragon Tablets

DragonEdit

DragonKelda
Type: Dragon Kelda
Food: 20.000
Feed Times: 56
Expedition Time: 4 h
Search Time: 12 h

RewardsEdit

Organizer (Red Chest) Azure Grapes (12), Paper Lantern (1), Creature Summoning Scroll (10), Energy Extract (5), Lunar Firefly (1), Dragon Coin (4), Piggy Bank (2), Dragon Tablet (1)
Generous (Blue Chest) Paper Lantern (1), Sugar Cane (6), Dragon Coin (4), Energy Extract (4), Creature Summoning Scroll (7), Dragon Tablet (1), Piggy Bank (1)
Lucky (Silver Chest) Dragon Coin (1), Energy Extract (3), Creature Summoning Scroll (3), Dragon Tablet (1), Sugar Cane (6), Sweet Roots (6)
Valuable (Brown Chest) Sweet Roots (6), Energy Extract (1), Creature Summoning Scroll (1)

Items to GetEdit

Ghost Banishers Ghost Trap, Phial of Darkness, Old Amphora
Energy Sources Soda, Energy Jam, Ethereal Catalyst, Bio-module
Gadgets Magic Magnifying Glass, Bell, Hammer of Thor, Phase Watch, Solar Lamp
Helpers Dragon Egg, Refreshing Dew, Silicon Flint, Bright Button, Thorium Ore, Golden Mask, Paranormal Trap. Genie's Dwelling
Maya Rune Chests Small, Meduim and Large Kit for Beginners
Beast Rune Chests Small, Meduim and Large Hunter Kit
Trophy Charm of the Aulden Days
Special Items Witch Key: Cast-iron Coin, Malachite Mortar, Glass Pestle, Indigo Decoction, Bone Necklace
Necromancer's Talisman: Black Powder, Steel Thread, Swamp Smell, Sack of Buttons, Glass of Bones

QuestsEdit

Southern HillEdit

Martha the Maid: Such a shame. Just yesterday I thought of the magic world as of kind and interesting place, but now... Have you already visited the Witch House on the Southern hill of the Magician's Valley? Did you notice the aura around it?

  • Organize an Epedition to the Witch House and feed the Dragon Kelda
  • Explore the Witch House

Martha the Maid: Though I'm not so easily frightened now, I'm afraid that dark forces inhabit this place. Bones, old but strongly built house with no window neither doors. What is it? House of dark forces? What witch lives there? Do you know?

Fate and DestinyEdit

The quests for the Witch Key, the Live Fire and the Ice Whirlpool appear alternating, see sequence column. After collecting all items the assembly quests appear one after the other. Don't assemble the stuff when the popup appears, wait for the according quest!
Seq Quest Item Location Mode
1 Art of Transformations Cast-iron Coin Witch Room Shadows
4 Witch Malachite Mortar Witch Room Jumbled
7 Warrioress Glass Pestle Witch Room Shadows
10 Fear and Witchcraft Indigo Decoction Witch Room Jumbled
13 Witch Transformations Bone Necklace Witch Room Shadows

Martha the Maid: We fulfilled our main goal, assembled the key which opens the way further to the Valley of Magicians. But the crone is still on my mind. I gathered more news: she can fly and foretell people's fate.

Martha the Maid: I desperately need to know my fate! I need to meet her. I do not believe that she is a wicked witch. I am sure that she is kind and she helps us despite all the oddities of this place.

InevitabilityEdit

Seq Quest Item Location Mode
2 Storm in Portal Forge Bellows Magic Gates Night
5 Crickets Magic Flint Meditation Gazebo Puzzle
8 Poisonous Rivers Blazing Stone Ice Cavern Night
11 Bell Ring Fireball Horror Tower Puzzle
14 Hunt Ifrit Shoes Wizard's House Night

Butler Alfred: One more small victory, congratulations! We shall continue our journey through the Valley of Magicians, We are almost there. I want to look beyond this gates in the clouds as much as you do. What world lies there?

Butler Alfred: We will catch this saboteur, have no doubts. We overcame all the hardships. Our tight knit team coped with all the diversions. Even Ulric took part in our challenging investigation.

PersistanceEdit

Seq Quest Item Location Mode
3 Fool's Trick Box with Snowflakes Initiation Hall Reverse
6 Ulric's Disappointment Yaranga Blueprint Magic Forest --
9 Pest Deer Antler Mushroom Forest Reverse
12 Roar of Water Fur Hat Underwater World --
15 Malfunctions Icicly Necklace Magic Gates Reverse

Ulrich Achenbach: Do not relax too early, it is a bad habit. The saboteur must be seized and punished. He hinders us to achieve an important goal. You did not forget about our search for the professor, did you? I would like to meet him again too.

Ulrich Achenbach: We shall part for awhile. Journey through the Valey of Magicians revealed new opportunities for me. Now I shall certainly start building a submarine in my castle and pay a visit to my friend, a viking.

You will come back to this room later with quests from higher rooms.

Next stop: Celestial Ship

Search ThingiesEdit

Airship
Witches Room-11
Anchor
Witches Room-18
Ancient Amphora
Witches Room-15
Bomb
Witches Room-19
Cocked Hat
Witches Room-4
Compass
Witches Room-20
Coral
Witches Room-21
Crack
Witches Room-22
Diving Mask
Witches Room-3
Faucet / Tap
Witches Room-12
Fins
Witches Room-23
Fire Extinguisher
Witches Room-24
Gear
Witches Room-25
Globe
Witches Room-1
Horn
Witches Room-5
Leather Glove
Witches Room-2
Marine Propeller / Propeller screw
Witches Room-7
Oar
Witches Room-6
Protractor
Witches Room-8
Radio Valve
Witches Room-14
Sea Star
Witches Room-10
Spyglass
Witches Room-9
Steering Wheel
Witches Room-16
Trident
Witches Room-13
Wrench
Witches Room-17

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