- Main article: Valley of Magicians
Behind these gates lies a path. Anyone who takes this path will see a lot of magic and will witness various stories. Traveling along this path will bring a person to many mysterious places with many creatures.
Expedition[]
Required[]
Dragon[]
Type: Gate Guardian Valemir Expedition Time: 4 h Food: 2,000 Feed Times: 10 Room Time: 12 h |
Rewards[]
Items to Get[]
Ghost Banishers | |
---|---|
Energy Sources | |
Gadgets | |
Helpers | |
Maya Rune Chests | Small Kit, Medium Kit, Large Hunter Kit |
Beast Rune Chests | Small Kit, Medium Kit, Large Hunter Kit |
Dragon Food | Lunar Nectar, Honey Drink, Sweet Roots, Sugar Cane, Azure Grapes |
Trophy | Portal to Magic |
Special Items | Ring of Light: Fire Spells, Titanium Wire, White Pearl, Titanium Bullion, Phoenix Feather White Magic Key: White Spells, Titanium Bar, Wizard Cup, Elven Wax, Light Crystal Betrayer's Mask: Purple Magnet Astrologer's Clock: Eastern Nebula, Northern Star Ice Whirlpool: Icicly Necklace Live Fire: Forge Bellows |
Quests[]
Magic Gates[]
Butler Alfred: Martha and Melissa are ahead of this time. They have told you about the old prediction. Now you don't have much choice but to open the Book of Magicians and master up all your courage. You are going to participate in Wizard Battles and follow the trail described in the book. There is no way back for you now.
- Organize an Expedition and feed Gate Guardian Valemir and unlock the Magic Gates.
- Explore in any mode.
Butler Alfred: This is going to be hard and a rather long journey. The Professor used to say that the person who would inherit his knowledge would have to go through a more challenging experience than the Mystery of the Portal Keepers and the journey through time and space.
Energy of Things[]
Quest | Item | Mode |
---|---|---|
Mysterious Places | White Spells | Night |
Dark Forces | Titanium Bar | Shadows |
Wizard Battles | Wizard Cup | Jumbled |
Wizards and Portals | Elven Wax | Puzzle |
Door to the World of Magic | Crystal of Light | Reverse |
Butler Alfred: As you know, any Artifact, including the Key needs special energy. To be more precise, it should be the energy of the items that were once owned by the Bellows family. Now you need to find such items, assemble the Key and use it to unlock the Initiation Hall.
- Find 2 Blue Phianites from the Juggler
- Find 2 Mother-of-Pearl Essences from the Mime
- Assemble the White Magic Key
Butler Alfred: You are doing great! You've made the first step on this challenging path. Explore all the areas that you see on your way. I will also try to help you because I miss the good old times when the Professor lived with us in the Manor. I want those times back.
You will come back to this room later with quests from higher rooms. |
Next stop: Initiation Hall
Search Thingies[]
Aqua Helmet | |
---|---|
Arrow | |
Bat | |
Barrel | |
Boomerang | |
Cart | |
Clover | |
Dolphin | |
Dove | |
Flute | |
Glass Sphere | |
Iron Rose | |
Jellyfish | |
Ladder | |
Lizard | |
Magic Wand | |
Napoleon Hat | |
Netsuke | |
Old Gun | |
Old Lamp | |
Owl | |
Poppy | |
Sea Turtle | |
Stilt | |
Tiger |